Sangvori is a multiplayer first-person, asymmetrically balanced, horror survival game. With a unique blend of cooperative and versus gameplay, Sangvori has you going from Amnesia esc avoidance and survival to intense player versus player combat in the blink of an eye. The ‘trust no-one’ approach to design allowed us to create a game where every decision has a risk, a reward and a choice.
This game was a 6 month project, in which I was the sole programmer in the team. I rapidly prototyped the core features of the game, then designed and built the multiplayer architecture. All mechanics, systems, UI and audio programming was done by me. Additionally, I went on stage and pitched Sangvori at the Poly in Falmouth, created the game trailer and assisted user-testing sessions.